Character Contest Winner – Professor Julius Rightsworthy

The second winner of the character contest is the esteemed Professor Julius Wrightsworthy. We loved the fact that someone was actually bringing and playing a mad scientist to the table, and the full character stat line really helped us understand who this brilliantly mad scientist was and what they can do. You don’t always see characters like this in roleplaying games, and the good Professor would be welcome at any of our tables – although maybe not quite so close. We don’t trust that Killbot to not turn on us!

 

VALOR: 0

Name: Professor Julius Rightsworthy

 

Backstory

Julius Rightsworthy is perhaps the model of the mad scientist, seeking to understand as much of the world

as he can, according to concrete scientific laws. From these laws, he seeks to derive new creations, and

establish a significant change across the world. An end to old regimes of inefficient tyranny, and a

beginning of a New Order, of advancement, justice, and truth.

In his course on attempting this, he has created nine generations of advanced Killbots. The first, refused to

exhibit even limited sentience (it was a mechanical pencil.) The second, while it built upon the first,

refused to allow itself to use violence (it was a sentient mechanical pencil.)

The third, however, was too successful by far. Killbot Mark 3, a sentient machine built into the

framework of a castle, began to spread itself far and wide. By separating off its towers, K-3 used it’s own

self-repair mechanism to build more versions of itself, till it threatened the whole region. Professor

Rightsworthy threw himself into the fight, ultimately giving up much of his own power, his youth, and

one of his legs in the hunt for Killbot-3.

For a little while after that, Professor Rightsworthy laid low, iterating and modifying his various

inventions and patents, all the while denying any involvement in the destruction caused by K-3. However,

before too many years had passed, Rightsworthy became aware of what his sacrifices had truly cost – and

more, for all he had given, he had done nothing to truly change the world. What’s more, he grew to

believe that some aspect of K-3 had survived, and resurfaced under the name of Doctor Rightsunworthy.

In the end, Rightsworthy gathered all his means, and the final iteration of the Killbot, developed during

the K-3 War, the Killbot Mark 9. With a nanobot formulation, and a reconstructive intellect, K-9 was

effectively immortal and self-improving, while still bound by overriding commands to stop the K-3 War

from repeating itself.

With these, Professor Julius Rightsworthy has sought an adventuring guild, to rebuild his power, gain

allies, and defeat the Killbot Mark 3 menace once and for all. While having fun along the way, of course.

 

Description

Julius Rightsworthy is a man old beyond his years. While only 41, his hair is grey all over and his skin

prematurely dull and pale. The small fortune he has amassed from his inventions has allowed him to style

himself in the highest of fashion, with a top-hat and a suit for every occasion. The cloth of one trouser-leg

is folded over at the knee, and he sits in a wheelchair of his own intention, equipped with various weapons

of destruction, and just as many tools of creation.

By his side, often stands a robotic hound. Though steel all over, it largely resembles a Doberman, with a

large slit down it’s back. In combat, that slit opens, revealing a tri-barreled rotary cannon and a long

mechanical arm, equipped with several bandage dispensers, medical needles, and welding tools for K-9’s

own use.

 

Level: 3+1

Experience: 600

Base

Strength 2

Agility 7

Spirit 5

Mind 10

Guts 7

 

Active (Base+Level)/2

Muscle 4

Dexterity 6

Aura 5

Intuition 7

Resolve 6

 

Attack (Base+Level)*2

Strength 10

Agility 20

Spirit 16

Mind 26

 

Statistics

Health 160 Out of 160

Stamina 58 Out of 58

Defense 15

Resistance 21

Move 3

 

Increments

Health Increment 32

Stamina Increment 12

Critical Health 64

Damage 8

Initiative Modifier 8

 

Flaws – Total 5

● Slow – Gain 2; Level 1

○ Movement is reduced by 1.

○ Having lost a leg, Rightsworthy is bound to his Wheelchair, slowing him down compared

to his companions. Also prohibiting his use of stairs.

● Unthreatening – Gain 3; Level 1

○ Enemies can move through his Zone of Control at full speed.

○ Rightsworthy is constantly busy, tinkering with a new invention. He cannot interfere with

the movement of those around him.

 

Skills – Total 37/37

● Darksight – Cost 4; Level 1

○ Ignore darkness-based penalties.

○ One of the many benefits of a technological faux-eyepatch is an advanced form of

night-vision.

● Attack Node – Cost 5; Level 1

○ Support Action: Expend 4 Stamina and create an Attack Node anywhere within 5 spaces

of oneself.

○ Rightsworthy can quickly create small drones, from which he may direct his other

inventions.

● Danger Sense – Cost 3; Level 1

○ Immune to the effects of Surprise during Ambush Rounds.

○ Another benefit of the eyepatch is threat-tracking software. Rightsworthy’s reactions are

flawless.

● Balanced Fighter – Cost 8; Level 1

○ +1 to all but the highest Active Attribute.

○ While many a man would take the loss of a leg to be a crippling blow, Rightsworthy has

pushed on, and taught himself to compensate.

● Tireless – Cost 5; Level 1

○ Maximum Stamina increased by 8.

○ It is amazing how much more energy efficient Rightsworthy is, now that he doesn’t have

to put any effort into travelling. He can fight for much longer!

● Versatile Fighter – Cost 6; Level 1

○ Gain an additional 4 Technique Points

● Asset – Cost 3; Level 1

○ Great Wealth

○ When making a roll against a meter influenced by Great Wealth, gain a +3 to the roll!

○ As a famous and successful inventor, Rightsworthy has access to a truly terrifying

amount of wealth.

● Fast to Act – Cost 3; Level 1

○ +2 to Initiative!

○ Though slow to move, long experience, and a predictive element to his pseudo-eyepatch

have left Rightsworthy able to react with amazing speed.

Techniques – Total 24/24

● Newest Marvellous Invention; Level 6; Cost ??

○ Mimic ​Core, Level 6

○ Copy One Technique that you have witnessed during the scene. It must have been used

within 20 Spaces of your character.

○ Always rolls with Intuition, but otherwise uses the stats of the copied technique.

○ “Ah, an intriguing stratagem. I shall incorporate it in my Newest Marvellous Invention!”

● Mimic’d Technique!; Cost

○ ?? Core, Level 1

○ Action​:

○ Mods​:

○ Limits​:

○ Target​:

○ Effect​:

● Autocannon Strafe!; Level 4, Cost 3

○ ?? Core, Level 2

○ Action​: Attack

○ Mods​: Ranged, Whirlwind Attack

○ Limits​: Cooldown, Landbound

○ Target​: All Enemies, within 5 of the Drone.

○ Effect​: Uses Dexterity to Attack. Deals 44 Physical Damage on a hit.

● Electrical Containment Grid!; Level 4; Cost 3

○ Barrier ​Core, Level 1

○ Action​: Support

○ Mods​: Blast Radius, Line Attack, Ranged, Violent Barrier

○ Limits​: Cooldown 1

○ Target​: Each Square around a Line, 3 Long, Starting within 8 of the Professor.

○ Effect​: Creates a Barrier that covers all spaces the Technique targets, which blocks

Techniques and Movement.

■ Uses Core Power 1, and Intuition for Defense.

■ If someone tries to target a Technique across the Barrier, they must make an

Opposed Roll, using their Core Power vs. Core Power 1. If they succeed, the

Technique continues as normal; if they fail, the Technique has no further effect.

Either way, the Barrier is Destroyed.

■ If someone tries to move through the Barrier, they must make an Opposed Roll

using the Active Attribute of their choice against Intuition. They take a Damage

Increment, regardless of if they pass or fail.

○ “Come, if you insist on violence, you will face my Electrical Containment Grid!”

● Proton Destabilisation Cannon!; Level 5; Cost 1

○ Mind Damage​ Core, Level 2

○ Action​: Attack

○ Mods​: Ranged 2, Line Attack, Drain

○ Limits​: Health Limit 1 (Drain 5 HP per use); Reload Limit (Cannot use again till a

Support Action is spent reloading the technique)

○ Target​: Line, 3 Long, Starting within 6 of the Professor.

○ Effect​: Uses Intuition to attack anyone targeted. Deals 33 Energy Damage per hit!

○ “Very well! Let us see how you fare against the Proton Destabilisation Cannon!”

● Killbot, Mark 9!; Level 3; Cost 6

○ Summoning​ Core, Level 3

○ Action​: Slow

○ Limits​: Vitality Limit (Cannot be used if Health is Critical)

○ Target​: One Adjacent Square.

○ Effect​: Summon a Level 3 Drone.

○ “You leave me no choice! I will unleash Killbot, Mark 9!”

● .454 Rightsworthy and Wessen!; Level 6; Cost 1

○ Agility Damage​ Core, Level 2

○ Action​: Attack

○ Mods​: Ranged, Accurate Strike, Piercing Strike

○ Limits​: Reload Limit, Valour Limit 1 (Need at least 1 Valour to use)

○ Target​: One target, within 4 of the Professor.

○ Effect​: Uses Dexterity+2 to attack anyone targeted. Deals 30 Physical Damage, ignoring

Defence, on a hit!

○ “Truly, you persist? Very well! I call upon an old friend of mine… the .454 Rightsworthy

and Wessen Prototype Revolver!”

Drones

1⁄2 Health, 1⁄2 SP, 1⁄2 TP, 1⁄2 Attack, -1 to Actives.

Level Three Drone

Level Three Drone Base

Strength 2

Agility 10

Spirit 3

Mind 6

Guts 10

Level Three Drone Active (Base+Level)/2

Muscle 2

Dexterity 6

Aura 2

Intuition 4

Resolve 6

Level Three Drone Attack (Base+Level)*2

Strength 11

Agility 19

Spirit 0

Mind 3

Level Three Drone Statistics

Health 95 Out of 95

Stamina 38 Out of 38

Defense 14

Resistance 11

Move 6

Level Three Drone Increments

Health Increment 19

Stamina Increment 8

Critical Health 38

Damage 8

Initiative Modifier 6

Level Three Drone Flaws – Total 5

● Feeble – Gain 3; Level 1

○ -1 to Defence Rolls against Muscle-Based Attacks.

● Energy Vulnerability – Gain 2; Level 1

○ -4 Resistance.

● Weak Defender – Gain 2; Level 1

○ -4 Defence.

● Weak Energy Attacker – Gain 3; Level 1

○ -6 Spirit and Mind Attack

Level Three Drone Skills (26/26)

● Darksight – Cost 4; Level 1

○ Ignore darkness-based penalties.

● Physical Attacker – Cost 6; Level 1

○ +6 to Strength and Agility Attacks.

● Versatile Fighter – Cost 6; Level 1

○ +4 Technique Points

● Sprinter – Cost 4; Level 1

○ +1 Speed

● Combination Attack – Cost 6; Level 1

○ Once per round, delay your turn until an ally attacks, then attack the same target. Your

initiative is set to just before your ally. You both get +2 to your attack rolls while making

the attack. After the end of this round, your Initiative is reset to its normal value for this

scene.

 

Level Three Drone Techniques (14/14)

● Autocannon Strafe!; Level 4, Cost 3

○ ?? Core, Level 2

○ Action​: Attack

○ Mods​: Ranged, Whirlwind Attack

○ Limits​: Cooldown, Landbound

○ Target​: All Enemies, within 5 of the Drone.

○ Effect​: Uses Dexterity to Attack. Deals 44 Physical Damage on a hit.

 

● Autocannon Burst!; Level 6, Cost 6

○ Dexterity Damage​ Core, Level 4

○ Action​: Attack

○ Mods​: Ranged 2

○ Limits​: Immobile Limit

○ Target​: One Target, within 8 of the Drone.

○ Effect​: Uses Dexterity to Attack. Deals 54 Physical Damage on a hit.

 

● Automatic Maintenance Routine!; Level 4, Cost 1

○ Healing (Guts) ​Core, Level 3

○ Action​: Support

○ Mods​: Ranged

○ Limits​: Reload

○ Target​: One Target, within 3 of the Drone.

○ Effect​: Heals 17 Health.

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