Valorous Chef is the first beta demo that was ever run at a convention. Conceived as a parody of the Iron Chef television series, Valorous Chef puts the heroes in an extreme cooking challenge. This adventure is an update and revamp of the original 2011 beta demo adventure.
The heroes are master chefs who have been invited to compete in the Valorous Chef competition. Working as a group, they will have to track down ingredients to make the perfect dish and defeat the Valorous Chefs, a group of trained chefs who oversee the competition. The contestants must best them on the field of cooking in order to triumph.
Scene 1: Sides and Dessert
The party must descend into the Forest of Succulence to procure ingredients for their dish. As they enter the forest, they are attacked by Shambling Salads and a Dessert Flan. For a group of 3, there will be 1 Shambling Salad and 1 Chocolate Flan on the field. For a group of 4 or 5, add 1 Shambling Salad for each additional person, and for a group of 6, use 2 Chocolate Flans and 2 Shambling Salads.
Permanent Skills: Energy Attacker lv. 1, Sprinter lv. 1
Effect: 32 Spirit damage, 8 range
Cost: 5 Stamina
Effect: 32 Spirit damage, targets everyone within 1 space, moves target 2 spaces
Limit: Must move target further away
Cost: 4 Stamina
Permanent Skills: Tough lv. 1, Iron Defense lv. 1, Sprinter lv. 1, Physical Attacker lv. 1
Effect: Strength Weaken, bestows Slow lv. 1 (-1 speed)
Cost: 3 Stamina
Effect: 44 Spirit Damage
Cost: 4 Stamina
Additional options are extra layers of complexity you can add to a scene in order to make it more interesting or engaging.
Early Prep: Shambling Salads targeted by a Technique with the Reposition modifier will give +1 to rolls during the Cooking Phase.
Salad Wilt: Shambling Salads targeted by a Technique with Fire or Heat in the description will give -1 to rolls during the Cooking Phase. This cancels out the Early Prep bonus.
Chilled Flan: Chocolate Flans targeted by a Technique with Ice or Cold in the description will give +1 to rolls during the Cooking Phase.
Sloppy Consistency: Chocolate Flans targeted by a Technique with the Reposition modifier will give -1 to rolls during the Cooking Phase. This cancels out the Chilled Flan bonus.
Scene 2: Main Course
Once the party has defeated the Chocolate Flan and the Shambling Salads, they must move on to the main course – the dread Sirloin Dragon. If there are 3 or 4 party members, the Dragon will be alone, for every party member above 4, add a Shambling Salad.
Permanent Skills: Tough lv. 1, Sprinter lv. 1
Effect: 51 Spirit damage, line 4, targets everyone within 1 space
Cost: 6 Stamina
Effect: 56 damage
Cost: 5 Stamina
Effect: Spirit Weaken, bestows Slow lv. 1 (-1 speed), targets everyone within 1 space
Cost: 4 Stamina
Effect: 51 Strength damage, requires a Move Action and Attack Action to use, move and attack targets you move into, if you hit, continue moving and push the character with you, ignores Zone of Control
Limit: Requires 1 Valor to use
Cost: 4 ST
Flame-Broiled: If the Sirloin Dragon is targeted by a Technique with Fire or Heat in the description, it will give +1 to rolls during the Cooking Phase.
Freezer-Burn: If the Sirloin Dragon is targeted by a Technique with Ice or Cold in the description, it will give -1 to rolls during the Cooking Phase.
Scene 3: Final Cook-off
As the party returns to the main stage, the final cook-off begins. The characters will have 5 rounds to cook the best dishes possible.
There are 3 meters available during the cooking scene, Dessert, Side, and Main Dish. These meters are tracked for both sides, for a total of 6 meters. All meters begin at 5. The goal is to ensure that at least 2 of the three dishes score higher than the opponent. There will be as many enemy chefs as there are player characters, all enemy chefs will have 2 Secondary Attributes they roll at +5 and should favor whenever possible, and all other Secondary Attributes will be rolled at +2. The chosen specialized Secondary Attributes should be different for each enemy chef. All chefs, enemy and ally, will have an opportunity to either influence their own dish, or sabotage an enemy’s dish. A character attempting to raise the quality of their own dish must roll at least a 10, with critical success being a roll of 15, 20, and so on. A roll of 9 or below is a failure, with a critical failure being a roll of 4 or less, which will lower the quality of the dish instead. Alternately, they can attempt to sabotage the enemy, in this case by making a roll against one of the enemy dishes. An enemy chef will then be selected to defend, if the roll is successful, the quality of the enemy dish is lowered. Dish quality begins at 5 and can be raised up to 10 or reduced to 1. Enemy chefs will also attempt to sabotage player dishes when appropriate.
The Final Cook-Off lasts for 4 full rounds, after which the side with the two highest dishes is declared the winner. Should there be a tie, total up the full meter value of all three dishes, the highest wins. If it is still tied, the Final Cook-Off goes into a sudden death mode, and will go one additional turn until there is a clear winner at the end of the turn.
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