Hello everyone Austin here again, thank you all for your well-wishes and understanding as we navigate the COVID-19 crisis. We have some great news on our end, as well as an early release of some fun bonus content as an additional thanks for your understanding during this difficult time.
First, I’ve received an offer for a position which will eliminate the immediate funding crisis. I expect it will take a bit of time to fully ramp back up (especially since I’m running into issues getting my Unemployment due to the strain on the system and my Valor operations being incorrectly classified as income), but my hope is that by mid-May or early June we should be back on track. Additionally, since we did have some distribution earnings, I have resumed production on Best in Class, the distribution earnings aren’t enough to complete the project but they’ve got us working again so hopefully we’ll be able to return to the project in full soon and get this finished.
As a reminder, our Valor store sale is continuing through the rest of the month, if you’re looking for a Hardcover book at $10 off or an eBook for justt $5, now is a great time to grab it!
Finally, one of the things I am looking at is ways to get content I’ve been working on out to the general public earlier – while having it written is all well and good if I’m not able to get it released fully due to expense (such as with the entirety of the Foes book), it’s not really doing any good. I’m looking into a Patreon-based model to keep moving these larger book projects that require a massive amount of investment to complete, while I don’t have a full view of how it will look this is an example of content you might generally expect were you to back us – regular micro-updates of new skills and abilities. The abilities presented below are some of my favorite introductions in Villains, Creatures and Foes – the Personal Domain Ultimate Core and some related mods (as well as the Effect Lock standard mod). This Core allows you to create a domain of influence around the area and gives a lot of interesting and unique abilities, it’s especially handy for big, threatening bosses but can also be effective in the hands of PCs. Just make sure to come up with a dramatic chant about bones and swords so you can get that extra Valor from your GM!
You exert your influence over a part of the battlefield, generating a personal domain that empowers your allies and hampers your enemies.
Cost: 3 per Technique level
Effect: This Technique creates a broad zone that aids your allies and hinders your enemies, targeting every space within 1 space of the user per Season (2 spaces at Season 2, 3 spaces at Season 3, and 4 spaces at Season 4). When creating a Personal Domain Technique, select a combination of Flaws and Skills. Each point of Core Power for this Technique counts as 1 SP for flaws, or 2 SP for Skills, and the combination of Flaws and Skills cannot exceed the Core Power. Personal Domain may use Boost and Weaken-only Skills and Flaws. All Skills are automatically applied to the user and any allies within the Domain. When you use this Technique, make an opposed roll of any Active Attribute, chosen at the time of the technique’s creation, against all targets in the affected area. At the start of your turn, roll again against any unaffected enemies still in the Domain. A successful roll applies all Flaws to the character until they leave the Domain, at which point the Flaws expire at the beginning of your next turn. The defender may substitute an Active Attribute as if the Personal Domain were a Weaken Technique. The Domain persists until the end of the scene, or until the character who created it is Incapacitated.
Special: A Personal Domain Technique gets 2 levels of Modifiers at no cost. Each level of a Personal Domain Technique that is not used for a Core Power counts as two levels for the purpose of non-Ultimate Modifiers. Ultimate Modifiers are exchanged at a rate of 1 Core Power for 1 Modifier Level, as with Ultimate Damage Core. A Personal Domain Technique is eligible for all Modifiers that can be attached to either a Boost or a Weaken Core. Skills attached to a Personal Domain may be up to one Season higher than your current Season. Modifiers attached to Personal Domain which typically have a single effect, such as Reposition, initiate at the beginning of each turn, but you must make an Attack Roll against all enemies as normal.
Your field effects stay trained on you no matter where you move.
Applicable to: Personal Domain, Technique with Persistent Effect and Blast Radius
Effect: If this Technique is centered on a target, it will stick to them for the duration of the effect, moving as they do. If the target is an enemy, it only sticks to them if technique hits. If it misses on a later turn, it stops sticking to the target.
Special: If this Technique is a Mind Technique, the level is reduced to +1
Even when outside your Domain, you can still influence it directly.
Applicable to: Personal Domain
Effect: If you are not within your Personal Domain, you project an Astral Form inside of it which occupies the center of the Domain and creates a Zone of Control. You may attack through your Astral Form as if it were you. The Astral Form does not block movement.
Your Astral Form can move within the bounds of your Domain.
Applicable to: Personal Domain with the Astral Form modifier
Effect: You may move your Astral Form within your Personal Domain in addition to yourself when you use a Move Action.
Within your Domain, you exert a greater Zone of Control
Applicable to: Personal Domain
Effect: While inside your Personal Domain, your Zone of Control extends 1 additional space.
Level Up: Extend your Zone of Control by 1 additional space.
Special: Bonuses from Influential Control do not extend outside of your Personal Domain; if your Zone of Control reaches the edge of the Personal Domain, the bonus does not apply to any spaces outside of the Domain.
People cannot enter or leave your Domain without your approval.
Applicable to: Personal Domain
Effect: If a character attempts to move out of your Domain, they must make an opposed Attribute Roll based on the Attribute assigned to the Domain. If successful, they may leave the Domain. If not, their movement stops at the edge. Techniques being used on an area inside the Zone from outside the Domain or vice-versa suffer a -2 penalty to their Attack Roll if applicable. This includes techniques used by allies, unless you apply the Smart Area of Effect modifier to your Personal Domain. If the Technique is one which requires no roll, it instead costs 4 additional Stamina per Season of the User.